![]() ![]() CC4's integrated "Skin-gen" allows for faster generation of realistic skin textures without using additional displacement maps from Texturing XYZ. CHARACTERWhile my female character was originally created for "Ballerina" using CC3, I have since adopted CC4 and Redshift's Randomwalk Subsurface Scattering (SSS) to speed up my CG character rendering workflow. FBX into C4D - duplicate and mirror the model 8 times to form the entirety of the rotunda !Video 2 Houdini model clippingHoudini model clipping!Video 3 Rhino modelingRhino modeling!Video 4 from Rhino to C4Dfrom Rhino to C4D The modeling process took around 4 days, but without the Polycam model as a reference, it could have taken twice as long. 3dm, importing it into MOI, and saving as. obj model from Polycam, I opened it up in Houdini and used "Clip" node to extract parts that I wanted to focus on at a time while modeling, which were then brought into Rhino.My modeling process could be summarized as follows:- Using Polycam's "Lidar" mode to photoscan the room - clipping 1/8 of the model in Houdini with the "Clip" node - extracting the 3D silhouette of the model by manually selecting group edges and using "Edge Group to Lines" - using Rhino to trace and resample curves, creating the base geometry of the room with "Loft" - flattening the ceiling into a plane using "Flow Along Surface", tracing the ornaments, and using "Sweep" to create a 3D model - conforming the plane back to the ceiling 3D geometry with "Flow Along Surface" - exporting the model as. The scanned model served as a reference for my modeling in Houdini and Rhino.!Video 1 Processing photoscan in PolycamProcessing photoscan in PolycamOnce I exported the. Since there were limited references for modeling the space, I visited the house in person and used Polycam's Lidar mode to photoscan the rotunda. I was inspired by the "Tribune" rotunda, with its elaborate decorations. MODELINGThe scene was modeled based on the interior of Strawberry Hill House, a Gothic Revival villa in Twickenham, London built in the 1800s. RENDERINGRedshift > Neat Video (for denoising) > Premiere Pro (Magic Bullet Looks) 1. CEILING ANIMATIONRhino > MOI > Houdini > C4D > Redshift7. ![]() ![]() DRESS GROWTH ANIMATIONHoudini > C4D > Redshift6. CLOTH SIMULATIONMarvelous Designer (MD) > Houdini / C4D4. CHARACTERCharacter Creator 4.1 (CC) > iCone 8.1 (iC) > Houdini (for retime) > C4D > Redshift3. MODELINGPolycam > Rhino > Moment of Inspiration (MOI) > Cinema4D (C4D) > Redshift2. While this is not meant to be a beginner-friendly tutorial, I will provide links to external tutorials or resources wherever possible.!Final Animation Shot 1!Final Animation Shot 2!Final Animation Shot 3!Final Animation Shot 4!Final Animation Shot 5 WORKFLOW OVERVIEWThe software's and workflow that I used throughout every stage of the project could be summarized as follows:1. It highlights my appreciation for Neo-Gothic architecture, as well as the passage of time and the fleeting nature of existence.This article is a making-of journal that details everything I discovered and learned since "Ballerina" & "Kagura". OPENINGProject "Metamorphosis" came into being while I was exploring more efficient ways to model existing architecture as well as faster workflows to create heavy motion graphics.It is a 40-second slow motion CGI animation that depicts a solitary figure in the grandiose setting of a Neo-Gothic rotunda as she waves her arms and twists her legs, golden branching patterns gradually reveal themselves on her dress and on the ceiling of the rotunda, creating a harmonic spectacle of light and motion.At its core, the golden patterns that gradually appear on the dress and the ceiling symbolize the interconnectedness and interdependence of all things, akin to how "Metamorphosis" was inspired by my visit to "Tribune" at Strawberry Hill House - a Gothic Revival Villa in London constructed 3 centuries ago. Now let's take a look at how John created this masterpiece. As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is committed to supporting the development of CG artists. In this article, John brings us a tutorial on the making of the fantastical project "Metamorphosis". The Making of “Metamorphosis”, A 40-Second Slow Motion CGI Animation Created by Kay John Yim
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